

I couldn't wait to get home from work to see what you have added today.

Just an idea not sure what you will think about it. I know keeping multiple CR patches is a lot of work but maybe you can have one for weapon/(and maybe)armor, one for followers, ect. I know it is a popular mod but to me adds a lot of unneeded weapons to the game. One mod that comes to mind is immersive weapons. I think you can add mods that don't conflict with other as freely as you want because we can choose to leave them out, but mods that conflict you should really put thought behind before including them. One scary thought is that the CR can get out of hand quickly with mods that maybe one or two people want but not a majority. What might do is also include just a list of the addional mods on the first post for who those hwo like that. Yes someone ask if could include the catergories neo used to make it easier to install which i agree with. I have included some addional quest mods moonpath to elsweyr and summerset Isle, The forgotten city i also plan to add iHelgen Reborn if there are any other you feel should be include as always let me know and i will look at them. Would be great if you could add it back :) Any reason to not add more of this type of mod's?Īnother thing, I see that you changed the first post and I miss the list of mods that was added by this pack.

Also this type of mods normally have low impact on the system and is only active when the quest is actually played. The SRLE explorer pack have some mods but not many, and it is so many great quest/adventure mods out there that add many hours of interesting gameplay. Great visuals and gameplay tweaks is nice, but in the end it's all about doing quests and exploring the world. On thing I feel that is missing in this pack and in SRLE itself is quest, exploration and adventure mods that add real playable content to skyrim.
